Here’s a list of my favorite Vanguards for each faction! They’re not necessarily always the best in every matchup, but they’re all extremely powerful and incredibly fun. Let me know your favorite Vanguards!
This Vanguard floods the board with four units that generate gold, including one Captain and two units with 3 speed, allowing you to start taking control of resource centers immediately, and recruit new threats every turn!
I play a very punish-heavy Doom Sand. I wait for my opponent to overextend, then I slam down Genie Khan or Assassin Mage or Anubite Astromancer, so this start is extremely defensive, to let my opponent fall into that trap!
While certainly weak to ranged units, this Vanguard lets you start out with a powerful Zone Controller (see my previous post in this series for more information) while still generating tons of gold!
While this might seem weak at first, it has performed time and time again. Camazotz Sorcererlord’s Ruinous Blast spell is so threatening, especially early on in the game, that you can threaten a huge amount of the battleground. Let Ihalban Reaver advance to take resource centers, and if your enemy tries to stop him, you have an extremely powerful retort at Rank 4!
I barely ever run a Vanguard without Baazaria Necromancer anymore, it just allows you to spend your mana so efficiently early in the game. If you’re against a passive faction, use the Packmaster’s War Horn ability to call in Asanbosam Swiftblade to take a center resource tile. If you’re playing against an aggressive faction, us it on Asanbosam Warlord for its powerful one-time ranged strike!
Note that this Vanguard only if there is a water space on or next to the far center resource center (or really a water space on or next to any gold resource center, which is most of the time), otherwise substitute Inkanyamba for Dwarf Warrior and either Dwarf Pyromancer or Island Umlingo, depending on the matchup!
I was very tempted to just put Amazon Champion here by herself, since using her War Horn ability on the first turn is actually a very viable strategy, but I decided to shake things up. This is an all-or-nothing Vanguard that plays towards the center of the battleground. If the resource tile closest to you is gold, capture it immediately to start playing things like Tortuloid Soldier and Yugolori Sentinel to start building up gold. If the resource tile closest is mana, capture it and stand your ground in the center of the battlefield so you can take the gold tile next turn. Any enemy that gets close to challenge you will be within range of some serious spell damage.
Centaur Stampeders is one of the best Zone Controllers in the game, so run it up the center of the battleground and start wreaking havoc!
This Vanguard is deceptively powerful. Vukazi Scout lets you capture a resource center for only one gold, then Malicious Hantu threatens to paralyze or poison enemies at range, letting you slowly but surely get ahead and play some of the terrifying creatures Moonshadow has to offer. Vukazi General is here to Command the Hantu, letting it paralyze enemies with a rank of less than 3.
Hope you all liked my list! Share your thoughts in the comments or on the Discord server! See you all on the battlegrounds!