Breaking down 3 more of the Ihalaban Units! (Zepodom Usurper/Ihalaban Reaver/Naga Archon) (Check out Ihalaban pt. 1 here!) ZEPODOM USURPER: Zepodom Usurper (IHALABAN)(5 Gold/VP) The Zepodom Usurper is, in my opinion, the most unique unit in the game... It is an Aerial unit AND an Aquatic unit (the only unit that is both- making it's … Continue reading Ihalaban Unit Breakdown part 2
Ihalaban
Ihalaban Unit Breakdown part 1
Breaking down 3 of the Ihalaban units! (Feral Gowrow/Savage Mameleu/Feroxxus Ravager) FERAL GOWROW: Feral Gowrow (IHALABAN) 5 Gold/VP The Feral Gowrow is a useful unit for Ihalaban. It's 5 health gives it the toughness that it takes to fight on the front line, and it's Amphibious ability gives it advantages with movement that can be … Continue reading Ihalaban Unit Breakdown part 1
HOW TO STOP…. GRAND BAKUNAWA!!
We take on yet another one of the most powerful units in the game in Ihalaban's best. In our last post in this series, I all but proclaimed the Monarch Coatl to be the best overall unit in the game in discussing how to slow it down. There is, however, a small part of me … Continue reading HOW TO STOP…. GRAND BAKUNAWA!!
HOW TO STOP……SUNFIRE ANGEL!!
Last week we shared our ideas on stopping the Deathstorm Lich. This week, we take on the Sunfire Angel! Let's examine why Zyan's Sunfire Angel is so powerful.. The Sunfire Angel is one of the most versatile and skilled units in the game. Zyan has several strengths as a faction.. They are fast, they are … Continue reading HOW TO STOP……SUNFIRE ANGEL!!
Battle Recaps- Midweek Madness!
I went head to head with Kennedy S., and he sent me to a .500 record. After a wild Sunday, not 48 hours went by before I had the chance to take on my buddy Kennedy. Kennedy has also been playing Factions since the early days as a prototype. He is a great player who … Continue reading Battle Recaps- Midweek Madness!
BATTLE RECAPS– .500!! (Part 1 of 3– the Sunday 1 v 1s)
After a great week of games... it turns out I am exceptionally average! We had another epic Sunday afternoon of battles last weekend at our Factions: Battlegrounds playgroup! I got in 4 head to head games, and then embarrassed myself in some 4 player madness. Tuesday, I got in 3 more games. Since I played … Continue reading BATTLE RECAPS– .500!! (Part 1 of 3– the Sunday 1 v 1s)
Expanding the Basics-Damage Types
Understanding and utilizing more than one type of damage is critical in building a strong Warband. In Factions: Battlegrounds, there are 3 distinct types of damage: Melee damage (which is the most common), ranged damage, and spell damage. Units that have sustained damage (of any kind) but have not had that damage total exceed their … Continue reading Expanding the Basics-Damage Types
Hummingbirding: When Should You Keep Flying Units Aerial?
I want to share with you all an underused strategy that my friends and I have taken to calling "hummingbirding" (because hummingbirds are the only birds that can hover in place without needing to land). Hummingbirding started as a descriptor for how I started nearly every game when playing Zermano. I would fly my Scouting … Continue reading Hummingbirding: When Should You Keep Flying Units Aerial?
Playing with Water
The placement of water spaces can make or break games. Water tiles can stop a Kragg horde from flooding in, it can allow an aquatic unit to get behind enemy lines, it can make opponents think twice about capturing resource tiles. In this post, I'll be going through each of the different terrain tiles and … Continue reading Playing with Water
Expanding the Basics-Damage Types
Understanding and utilizing more than one type of damage is critical in building a strong Warband. In Factions: Battlegrounds, there are 3 distinct types of damage: Melee damage (which is the most common), ranged damage, and spell damage. Units that have sustained damage (of any kind) but have not had that damage total exceed their … Continue reading Expanding the Basics-Damage Types