Last weekend, we had a group of 6 stellar human beings get together to play some Factions! It was great to meet new players and go head to head with experienced players too. I played 5 games (all 1 v 1) and ended the day with 3 wins and 2 losses. I had to win … Continue reading My Factions Playgroup BATTLE RECAPS!
Captains have the ability to Command other units, and knowing when to use this powerful ability, and what type of units to command, can often result in a victory. COMMAND BASICS: RANK: CAPTAIN: COMMANDING A UNIT WITH A CAPTAIN: Captains generally have an above average Rank attribute, meaning they usually will have a chance to … Continue reading Expanding the Basics- Commanding with Captains
Units move, attack, and make their impact when it is their time to activate. The Rank attribute determines the activation order of the units on the Battleground. Sometimes, there is a Rank tie, meaning 2 or more units have the same Rank attribute skill number. Knowing how to win tie-breakers naturally (With Captains!) is a … Continue reading Expanding the Basics- Tiebreaking
Hey everyone! Today I'm going to be looking at how the units from Doom Sand! Something really interesting about Doom Sand that I quite enjoy is that two cards that share an ability can have very different contexts and flavors to them, and yet still fit into the same world. Doom Sand Outlaw and Tyrant … Continue reading Flavor and Mechanics: Doom Sand
Recognizing diagonal movement, and more importantly diagonal attack opportunities, can give you a significant edge. In order to properly understand and establish battle plans that include diagonals, it is important to understand MOVEMENT. MOVEMENT BASICS INSTRUCTIONAL VIDEO PORTION ON MOVEMENT: 4:00-4:34 RULEBOOK SCREENSHOTS ON MOVEMENT: Units also can attack enemies diagonally (melee attacks), but ONLY … Continue reading Expanding the Basics- Movement and Diagonal Movement
Hello everyone! I'm here with another article on how flavor and mechanics overlap in Factions: Battlegrounds! Check out my last article where I explain what I mean by "flavor" and "mechanics", and see some examples from Zyan. Without further ado, let's look at the flavor and mechanics of Moonshadow! First, some quick honorable mentions in … Continue reading When Flavor and Mechanics Collide: Moonshadow
Aerial units can take over the Battleground, but understanding the best way to implement their ability can make them even more effective. There are some counter-attacks to Aerial units, and learning to identify threats can help you preserve your flyers. AERIAL UNIT BASICS: INSTRUCTIONAL VIDEO PORTION ON AERIAL UNITS: 9:25-10:11 RULEBOOK SCREENSHOTS FOR AERIAL In … Continue reading Expanding the Basics-Aerial Units
Understanding and utilizing more than one type of damage is critical in building a strong Warband. In Factions: Battlegrounds, there are 3 distinct types of damage: Melee damage (which is the most common), ranged damage, and spell damage. Units that have sustained damage (of any kind) but have not had that damage total exceed their … Continue reading Expanding the Basics-Damage Types