Hey everyone! Today I'm going to be looking at how the units from Doom Sand! Something really interesting about Doom Sand that I quite enjoy is that two cards that share an ability can have very different contexts and flavors to them, and yet still fit into the same world. Doom Sand Outlaw and Tyrant … Continue reading Flavor and Mechanics: Doom Sand
When Flavor and Mechanics Collide: Moonshadow
Hello everyone! I'm here with another article on how flavor and mechanics overlap in Factions: Battlegrounds! Check out my last article where I explain what I mean by "flavor" and "mechanics", and see some examples from Zyan. Without further ado, let's look at the flavor and mechanics of Moonshadow! First, some quick honorable mentions in … Continue reading When Flavor and Mechanics Collide: Moonshadow
When Flavor and Mechanics Collide: Zyan
I'm taking a break from talking about advanced strategy to write a little about one of my other favorite things about Factions: Battlegrounds: the way the game's mechanics are really able to capture the flavor of both the individual cards themselves as well as the factions as a whole and the cultures that inspired them. … Continue reading When Flavor and Mechanics Collide: Zyan
Hummingbirding: When Should You Keep Flying Units Aerial?
I want to share with you all an underused strategy that my friends and I have taken to calling "hummingbirding" (because hummingbirds are the only birds that can hover in place without needing to land). Hummingbirding started as a descriptor for how I started nearly every game when playing Zermano. I would fly my Scouting … Continue reading Hummingbirding: When Should You Keep Flying Units Aerial?
Playing with Water
The placement of water spaces can make or break games. Water tiles can stop a Kragg horde from flooding in, it can allow an aquatic unit to get behind enemy lines, it can make opponents think twice about capturing resource tiles. In this post, I'll be going through each of the different terrain tiles and … Continue reading Playing with Water
Advanced Strategy: Vanguards Part 3
Here's a list of my favorite Vanguards for each faction! They're not necessarily always the best in every matchup, but they're all extremely powerful and incredibly fun. Let me know your favorite Vanguards! Kragg This Vanguard floods the board with four units that generate gold, including one Captain and two units with 3 speed, allowing … Continue reading Advanced Strategy: Vanguards Part 3
Advanced Strategy: Vanguards Part 2
Before I step into specific, powerful Vanguards for each faction, I want to talk some about some of the strongest units you can include in your Vanguard: those with three or more movement. Scouting Units Units with three movement, like the units shown above, are extremely powerful in Vanguards because they allow you to immediately … Continue reading Advanced Strategy: Vanguards Part 2
Advanced Strategy: Vanguards Part 1
Hello everyone! I’m TR, and I’m going to be writing some strategy-focused articles that’ll help you bring your Factions: Battlegrounds gameplay to the next level! This is going to be my first installment in a little series about vanguards. In Factions, your "vanguard" is made up of the units you recruit with the initial 10 … Continue reading Advanced Strategy: Vanguards Part 1