Units move, attack, and make their impact when it is their time to activate. The Rank attribute determines the activation order of the units on the Battleground. Sometimes, there is a Rank tie, meaning 2 or more units have the same Rank attribute skill number. Knowing how to win tie-breakers naturally (With Captains!) is a … Continue reading Expanding the Basics- Tiebreaking
General
Flavor and Mechanics: Doom Sand
Hey everyone! Today I'm going to be looking at how the units from Doom Sand! Something really interesting about Doom Sand that I quite enjoy is that two cards that share an ability can have very different contexts and flavors to them, and yet still fit into the same world. Doom Sand Outlaw and Tyrant … Continue reading Flavor and Mechanics: Doom Sand
Expanding the Basics- Movement and Diagonal Movement
Recognizing diagonal movement, and more importantly diagonal attack opportunities, can give you a significant edge. In order to properly understand and establish battle plans that include diagonals, it is important to understand MOVEMENT. MOVEMENT BASICS INSTRUCTIONAL VIDEO PORTION ON MOVEMENT: 4:00-4:34 RULEBOOK SCREENSHOTS ON MOVEMENT: Units also can attack enemies diagonally (melee attacks), but ONLY … Continue reading Expanding the Basics- Movement and Diagonal Movement
When Flavor and Mechanics Collide: Moonshadow
Hello everyone! I'm here with another article on how flavor and mechanics overlap in Factions: Battlegrounds! Check out my last article where I explain what I mean by "flavor" and "mechanics", and see some examples from Zyan. Without further ado, let's look at the flavor and mechanics of Moonshadow! First, some quick honorable mentions in … Continue reading When Flavor and Mechanics Collide: Moonshadow
Expanding the Basics-Aerial Units
Aerial units can take over the Battleground, but understanding the best way to implement their ability can make them even more effective. There are some counter-attacks to Aerial units, and learning to identify threats can help you preserve your flyers. AERIAL UNIT BASICS: INSTRUCTIONAL VIDEO PORTION ON AERIAL UNITS: 9:25-10:11 RULEBOOK SCREENSHOTS FOR AERIAL In … Continue reading Expanding the Basics-Aerial Units
Expanding the Basics-Damage Types
Understanding and utilizing more than one type of damage is critical in building a strong Warband. In Factions: Battlegrounds, there are 3 distinct types of damage: Melee damage (which is the most common), ranged damage, and spell damage. Units that have sustained damage (of any kind) but have not had that damage total exceed their … Continue reading Expanding the Basics-Damage Types
Expanding the Basics- Icons
Understanding the Icons of Factions: Battlegrounds There are several different Icons that appear throughout the unit cards and on the tokens in Factions: Battlegrounds. Here is a quick overview of them, with excerpts from the rulebook! ICONS: RULEBOOK SCREENSHOTS ICONS-- RESOURCES GOLD and MANA are the 2 Resources in Factions: Battlegrounds. Gold is spent to … Continue reading Expanding the Basics- Icons
Expanding the Basics- Elite Units
Elite units are units that are extra powerful, and provide unique spells and abilities. However with the extra powerful units comes the necessity of extra strategy. ELITE UNIT BASICS: Factions: Battlegrounds is designed to be a game of choices. Prior to every game of Factions: Battlegrounds, each player chooses a faction. Then, from that faction, … Continue reading Expanding the Basics- Elite Units
When Flavor and Mechanics Collide: Zyan
I'm taking a break from talking about advanced strategy to write a little about one of my other favorite things about Factions: Battlegrounds: the way the game's mechanics are really able to capture the flavor of both the individual cards themselves as well as the factions as a whole and the cultures that inspired them. … Continue reading When Flavor and Mechanics Collide: Zyan
Hummingbirding: When Should You Keep Flying Units Aerial?
I want to share with you all an underused strategy that my friends and I have taken to calling "hummingbirding" (because hummingbirds are the only birds that can hover in place without needing to land). Hummingbirding started as a descriptor for how I started nearly every game when playing Zermano. I would fly my Scouting … Continue reading Hummingbirding: When Should You Keep Flying Units Aerial?