The most challenging but strategically satisfying way to win a game of Factions: Battlegrounds involves--- scoring LESS points than your opponent?? There are 2 ways to win a game of Factions: Battlegrounds. The most common and straightforward path to victory is to score the required number of victory points before your opponents. The other way … Continue reading “INVERTED” Wins- the ultimate victory!
A unit's Prowess is its attack attribute plus its defense attribute. A unit’s Prowess number is their attack attribute (number by the sword icon) added to their health attribute (number by the heart icon). It is based off of the current health and attack of the unit, (not the original health and attack when recruited) Here are … Continue reading Expanding the Basics- Understanding Prowess
Breaking down 3 more of the Doom Sand units! (Assassin Mage/Battle Tembophant/Anubite Battlemaster) (Check out Doom Sand pt 1 here!) ASSASSIN MAGE: Assassin Mage (DOOM SAND)(5 Gold/VP) Doom Sand has a lot of high potential- as in scoring potential- units. Most of them also demand a significant investment of resources and can be risky plays, … Continue reading Doom Sand Unit Breakdown part 2
Breaking down 3 of the Doom Sand units! (Sirocco Conjuror/Doom Sand Archer/Firesky Wyvern) SIROCCO CONJUROR: Sirocco Conjuror (DOOM SAND) (4 Gold/VP) One of my personal favorite illustrations in the game, the Sirocco Conjuror is one of several Doom Sand units that is capable of hitting multiple units at once by way of Sandstorm. On the … Continue reading Doom Sand Unit Breakdown part 1
We take on yet another one of the most powerful units in the game in Ihalaban's best. In our last post in this series, I all but proclaimed the Monarch Coatl to be the best overall unit in the game in discussing how to slow it down. There is, however, a small part of me … Continue reading HOW TO STOP…. GRAND BAKUNAWA!!
After a great week of games... it turns out I am exceptionally average! We had another epic Sunday afternoon of battles last weekend at our Factions: Battlegrounds playgroup! I got in 4 head to head games, and then embarrassed myself in some 4 player madness. Tuesday, I got in 3 more games. Since I played … Continue reading BATTLE RECAPS– .500!! (Part 1 of 3– the Sunday 1 v 1s)
Sometimes a unit can seem unstoppable! However, there are always ways to mitigate the game-changing impact of the best units in Factions: Battlegrounds. Today's case? Deathstorm Lich (BAAZARIA) What makes it so dangerous?? The Deathstorm Lich is a powerhouse. It is the only unit in the entire game that can hit every single enemy at … Continue reading HOW TO STOP… DEATHSTORM LICH!!
Last weekend, we had a group of 6 stellar human beings get together to play some Factions! It was great to meet new players and go head to head with experienced players too. I played 5 games (all 1 v 1) and ended the day with 3 wins and 2 losses. I had to win … Continue reading My Factions Playgroup BATTLE RECAPS!
Captains have the ability to Command other units, and knowing when to use this powerful ability, and what type of units to command, can often result in a victory. COMMAND BASICS: RANK: CAPTAIN: COMMANDING A UNIT WITH A CAPTAIN: Captains generally have an above average Rank attribute, meaning they usually will have a chance to … Continue reading Expanding the Basics- Commanding with Captains
Understanding and utilizing more than one type of damage is critical in building a strong Warband. In Factions: Battlegrounds, there are 3 distinct types of damage: Melee damage (which is the most common), ranged damage, and spell damage. Units that have sustained damage (of any kind) but have not had that damage total exceed their … Continue reading Expanding the Basics-Damage Types