All spells and abilities are not equal. Even when they are equal. JOLT (3 mana): 1 damage to an enemy within a range of 3 spaces. Jolt is a very simple, cheap damage spell that has an above average range. It always costs 3 mana, it always does 1 damage, and it always has a range of … Continue reading A tale of three Jolts…
Parada
Parada Unit Breakdown part 2
Breaking down 3 more of the Parada units! (Minotaur Chieftain/Centaur Scout/Elf Sharpshooter) (Check out Parada pt. 1 here!) MINOTAUR CHIEFTAIN: Minotaur Chieftain (PARADA)(6 Gold/VP) One of Parada's best and most overlooked units it the Minotaur Chieftain. In a faction known for elite ranged shooters, the Minotaur Chieftain's steady melee skills and top-tier rank help balance … Continue reading Parada Unit Breakdown part 2
Parada Unit Breakdown part 1
Breaking down 3 of the Parada units! (Elf Archer/Eloko Grand Druid/Grove Umuthi) ELF ARCHER: Elf Archer (PARADA) 3 Gold/VP The Elf Archer is one of the most important and cost effective units in the Parada arsenal. There are currently only 2 units in the entire game with a Range attack ability of 3, so having … Continue reading Parada Unit Breakdown part 1
HOW TO STOP…. GRAND BAKUNAWA!!
We take on yet another one of the most powerful units in the game in Ihalaban's best. In our last post in this series, I all but proclaimed the Monarch Coatl to be the best overall unit in the game in discussing how to slow it down. There is, however, a small part of me … Continue reading HOW TO STOP…. GRAND BAKUNAWA!!
Recapping a WILD 4 Player matchup!
We capped off the playgroup with an insane 4 player game that went down to the wire! 4 player free for all games in Factions: Battlegrounds can be madness. I try to play 4 player games any time I get the chance just because there is always so much action. It's a nice break from … Continue reading Recapping a WILD 4 Player matchup!
BATTLE RECAPS– .500!! (Part 1 of 3– the Sunday 1 v 1s)
After a great week of games... it turns out I am exceptionally average! We had another epic Sunday afternoon of battles last weekend at our Factions: Battlegrounds playgroup! I got in 4 head to head games, and then embarrassed myself in some 4 player madness. Tuesday, I got in 3 more games. Since I played … Continue reading BATTLE RECAPS– .500!! (Part 1 of 3– the Sunday 1 v 1s)
My Factions Playgroup BATTLE RECAPS!
Last weekend, we had a group of 6 stellar human beings get together to play some Factions! It was great to meet new players and go head to head with experienced players too. I played 5 games (all 1 v 1) and ended the day with 3 wins and 2 losses. I had to win … Continue reading My Factions Playgroup BATTLE RECAPS!
Expanding the Basics-Aerial Units
Aerial units can take over the Battleground, but understanding the best way to implement their ability can make them even more effective. There are some counter-attacks to Aerial units, and learning to identify threats can help you preserve your flyers. AERIAL UNIT BASICS: INSTRUCTIONAL VIDEO PORTION ON AERIAL UNITS: 9:25-10:11 RULEBOOK SCREENSHOTS FOR AERIAL In … Continue reading Expanding the Basics-Aerial Units
Expanding the Basics-Damage Types
Understanding and utilizing more than one type of damage is critical in building a strong Warband. In Factions: Battlegrounds, there are 3 distinct types of damage: Melee damage (which is the most common), ranged damage, and spell damage. Units that have sustained damage (of any kind) but have not had that damage total exceed their … Continue reading Expanding the Basics-Damage Types
Hummingbirding: When Should You Keep Flying Units Aerial?
I want to share with you all an underused strategy that my friends and I have taken to calling "hummingbirding" (because hummingbirds are the only birds that can hover in place without needing to land). Hummingbirding started as a descriptor for how I started nearly every game when playing Zermano. I would fly my Scouting … Continue reading Hummingbirding: When Should You Keep Flying Units Aerial?