All spells and abilities are not equal. Even when they are equal. JOLT (3 mana): 1 damage to an enemy within a range of 3 spaces. Jolt is a very simple, cheap damage spell that has an above average range. It always costs 3 mana, it always does 1 damage, and it always has a range of … Continue reading A tale of three Jolts…
Breaking down 3 more of the Parada units! (Minotaur Chieftain/Centaur Scout/Elf Sharpshooter) (Check out Parada pt. 1 here!) MINOTAUR CHIEFTAIN: Minotaur Chieftain (PARADA)(6 Gold/VP) One of Parada's best and most overlooked units it the Minotaur Chieftain. In a faction known for elite ranged shooters, the Minotaur Chieftain's steady melee skills and top-tier rank help balance … Continue reading Parada Unit Breakdown part 2
Breaking down 3 of the Parada units! (Elf Archer/Eloko Grand Druid/Grove Umuthi) ELF ARCHER: Elf Archer (PARADA) 3 Gold/VP The Elf Archer is one of the most important and cost effective units in the Parada arsenal. There are currently only 2 units in the entire game with a Range attack ability of 3, so having … Continue reading Parada Unit Breakdown part 1
We take on yet another one of the most powerful units in the game in Ihalaban's best. In our last post in this series, I all but proclaimed the Monarch Coatl to be the best overall unit in the game in discussing how to slow it down. There is, however, a small part of me … Continue reading HOW TO STOP…. GRAND BAKUNAWA!!
We capped off the playgroup with an insane 4 player game that went down to the wire! 4 player free for all games in Factions: Battlegrounds can be madness. I try to play 4 player games any time I get the chance just because there is always so much action. It's a nice break from … Continue reading Recapping a WILD 4 Player matchup!
After a great week of games... it turns out I am exceptionally average! We had another epic Sunday afternoon of battles last weekend at our Factions: Battlegrounds playgroup! I got in 4 head to head games, and then embarrassed myself in some 4 player madness. Tuesday, I got in 3 more games. Since I played … Continue reading BATTLE RECAPS– .500!! (Part 1 of 3– the Sunday 1 v 1s)
Last weekend, we had a group of 6 stellar human beings get together to play some Factions! It was great to meet new players and go head to head with experienced players too. I played 5 games (all 1 v 1) and ended the day with 3 wins and 2 losses. I had to win … Continue reading My Factions Playgroup BATTLE RECAPS!
Aerial units can take over the Battleground, but understanding the best way to implement their ability can make them even more effective. There are some counter-attacks to Aerial units, and learning to identify threats can help you preserve your flyers. AERIAL UNIT BASICS: INSTRUCTIONAL VIDEO PORTION ON AERIAL UNITS: 9:25-10:11 RULEBOOK SCREENSHOTS FOR AERIAL In … Continue reading Expanding the Basics-Aerial Units
Understanding and utilizing more than one type of damage is critical in building a strong Warband. In Factions: Battlegrounds, there are 3 distinct types of damage: Melee damage (which is the most common), ranged damage, and spell damage. Units that have sustained damage (of any kind) but have not had that damage total exceed their … Continue reading Expanding the Basics-Damage Types
I want to share with you all an underused strategy that my friends and I have taken to calling "hummingbirding" (because hummingbirds are the only birds that can hover in place without needing to land). Hummingbirding started as a descriptor for how I started nearly every game when playing Zermano. I would fly my Scouting … Continue reading Hummingbirding: When Should You Keep Flying Units Aerial?