Captains have the ability to Command other units, and knowing when to use this powerful ability, and what type of units to command, can often result in a victory. COMMAND BASICS: RANK: CAPTAIN: COMMANDING A UNIT WITH A CAPTAIN: Captains generally have an above average Rank attribute, meaning they usually will have a chance to … Continue reading Expanding the Basics- Commanding with Captains
Doom Sand
Expanding the Basics-Damage Types
Understanding and utilizing more than one type of damage is critical in building a strong Warband. In Factions: Battlegrounds, there are 3 distinct types of damage: Melee damage (which is the most common), ranged damage, and spell damage. Units that have sustained damage (of any kind) but have not had that damage total exceed their … Continue reading Expanding the Basics-Damage Types
Expanding the Basics- Elite Units
Elite units are units that are extra powerful, and provide unique spells and abilities. However with the extra powerful units comes the necessity of extra strategy. ELITE UNIT BASICS: Factions: Battlegrounds is designed to be a game of choices. Prior to every game of Factions: Battlegrounds, each player chooses a faction. Then, from that faction, … Continue reading Expanding the Basics- Elite Units
Hummingbirding: When Should You Keep Flying Units Aerial?
I want to share with you all an underused strategy that my friends and I have taken to calling "hummingbirding" (because hummingbirds are the only birds that can hover in place without needing to land). Hummingbirding started as a descriptor for how I started nearly every game when playing Zermano. I would fly my Scouting … Continue reading Hummingbirding: When Should You Keep Flying Units Aerial?
Playing with Water
The placement of water spaces can make or break games. Water tiles can stop a Kragg horde from flooding in, it can allow an aquatic unit to get behind enemy lines, it can make opponents think twice about capturing resource tiles. In this post, I'll be going through each of the different terrain tiles and … Continue reading Playing with Water
Expanding the Basics-Damage Types
Understanding and utilizing more than one type of damage is critical in building a strong Warband. In Factions: Battlegrounds, there are 3 distinct types of damage: Melee damage (which is the most common), ranged damage, and spell damage. Units that have sustained damage (of any kind) but have not had that damage total exceed their … Continue reading Expanding the Basics-Damage Types
Advanced Strategy: Vanguards Part 3
Here's a list of my favorite Vanguards for each faction! They're not necessarily always the best in every matchup, but they're all extremely powerful and incredibly fun. Let me know your favorite Vanguards! Kragg This Vanguard floods the board with four units that generate gold, including one Captain and two units with 3 speed, allowing … Continue reading Advanced Strategy: Vanguards Part 3
Expanding the Basics- Terrain Tile Advantage
In 2 player games of Factions: Battlegrounds, one of the advantages is known as the Terrain Tile Advantage. If you have this advantage, it means you get to place 5 home terrain tiles and your opponent gets to place 4. Terrain Tiles are each comprised of 4 spaces, and are usually a combination of water … Continue reading Expanding the Basics- Terrain Tile Advantage
Expanding the Basics- Elite Units
Elite units are units that are extra powerful, and provide unique spells and abilities. However with the extra powerful units comes the necessity of extra strategy. ELITE UNIT BASICS: Factions: Battlegrounds is designed to be a game of choices. Prior to every game of Factions: Battlegrounds, each player chooses a faction. Then, from that faction, … Continue reading Expanding the Basics- Elite Units