I want to share with you all an underused strategy that my friends and I have taken to calling "hummingbirding" (because hummingbirds are the only birds that can hover in place without needing to land). Hummingbirding started as a descriptor for how I started nearly every game when playing Zermano. I would fly my Scouting … Continue reading Hummingbirding: When Should You Keep Flying Units Aerial?
Playing with Water
The placement of water spaces can make or break games. Water tiles can stop a Kragg horde from flooding in, it can allow an aquatic unit to get behind enemy lines, it can make opponents think twice about capturing resource tiles. In this post, I'll be going through each of the different terrain tiles and … Continue reading Playing with Water
Expanding the Basics-Aerial Units
Aerial units can take over the Battleground, but understanding the best way to implement their ability can make them even more effective. There are some counter-attacks to Aerial units, and learning to identify threats can help you preserve your flyers. AERIAL UNIT BASICS: INSTRUCTIONAL VIDEO PORTION ON AERIAL UNITS: 9:25-10:11 RULEBOOK SCREENSHOTS FOR AERIAL In … Continue reading Expanding the Basics-Aerial Units
Expanding the Basics-Damage Types
Understanding and utilizing more than one type of damage is critical in building a strong Warband. In Factions: Battlegrounds, there are 3 distinct types of damage: Melee damage (which is the most common), ranged damage, and spell damage. Units that have sustained damage (of any kind) but have not had that damage total exceed their … Continue reading Expanding the Basics-Damage Types
Advanced Strategy: Vanguards Part 3
Here's a list of my favorite Vanguards for each faction! They're not necessarily always the best in every matchup, but they're all extremely powerful and incredibly fun. Let me know your favorite Vanguards! Kragg This Vanguard floods the board with four units that generate gold, including one Captain and two units with 3 speed, allowing … Continue reading Advanced Strategy: Vanguards Part 3
Advanced Strategy: Vanguards Part 2
Before I step into specific, powerful Vanguards for each faction, I want to talk some about some of the strongest units you can include in your Vanguard: those with three or more movement. Scouting Units Units with three movement, like the units shown above, are extremely powerful in Vanguards because they allow you to immediately … Continue reading Advanced Strategy: Vanguards Part 2
Advanced Strategy: Vanguards Part 1
Hello everyone! I’m TR, and I’m going to be writing some strategy-focused articles that’ll help you bring your Factions: Battlegrounds gameplay to the next level! This is going to be my first installment in a little series about vanguards. In Factions, your "vanguard" is made up of the units you recruit with the initial 10 … Continue reading Advanced Strategy: Vanguards Part 1
Expanding the Basics-Optimizing Vanguards (Maximizing your Openers)
"Vanguard" means the units you choose to start the game. Let's check out how the Vanguard works and then I'll share a couple of examples of Vanguards that I like. You can have 12 units in your warband in game of Factions: Battlegrounds. Prior to the game, you select the 12 you'd like and "bench" … Continue reading Expanding the Basics-Optimizing Vanguards (Maximizing your Openers)
Expanding the Basics- Movement and Diagonal Movement
Recognizing diagonal movement, and more importantly diagonal attack opportunities, can give you a significant edge. In order to properly understand and establish battle plans that include diagonals, it is important to understand MOVEMENT. MOVEMENT BASICS INSTRUCTIONAL VIDEO PORTION ON MOVEMENT: 4:00-4:34 RULEBOOK SCREENSHOTS ON MOVEMENT: Units also can attack enemies diagonally (melee attacks), but ONLY … Continue reading Expanding the Basics- Movement and Diagonal Movement
Expanding the Basics- Resource Center (and Rank) Advantage
In a 2 player game of Factions: Battlegrounds, one of the advantages you can choose is known as the Resource Center advantage. Simply put, it means you get to select where the Resource Centers go. As they can only be placed on a certain spaces on the Battleground, this may seem at first like an … Continue reading Expanding the Basics- Resource Center (and Rank) Advantage