Multi-Player Specialists

Some units can seem to have a minimal impact in regular battles, but when the battle expands, they wreak havoc!

Most units are relatively consistent no matter the player count. The strategy remains the same no matter how many players there are. Captains command, melee units meet at the front lines or defend resource centers, and ranged units pick off enemies one at a time. Then there are some units that can be mitigated in head-to-head battles, but as the enemy total increases, so does their potential.

A quick disclaimer- Obviously some units have spells that can wallop multiple enemies. These particular units and spells are devastating no matter the player count- therefore the units are top-tier no matter what. That is why Deathstorm and Wave of Blades won’t be highlighted- because they have the same (high) level of destruction no matter how many players!

Here are some examples!

Anubite Astromancer can cast Meteor Storm, which is really, really, REALLY powerful. Meteor Storm obliterates ANY terrain tile you’d like. In 2 player games, on the surface this seems really lethal, but enemy players with a little experience usually make sure that their units are spread throughout different tiles and not overly crowded. This makes Meteor Storm an expensive way (7 gold + 8 mana) to hit 1 unit… and not really the most efficient use of resources. However….. add more players and more terrain tiles and we have a completely different story. What better way to capitalize on your opponents locked in combat clear across the battleground, focused on fighting each other??

The Kikiyaon Bloodhunter is a good flying unit that is difficult to damage. It’s great for patrolling the skies and isolating enemies on smaller 2 player boards. Kikiyaon Bloodhunter’s role changes with additional players. The value of aerial melee intimidation decreases a little bit with more players, but the value of Exsanguinate increases. While Meteor Storm is flashy, Exsanguinate is a lot more subtle. Exsanguinate scores you a victory point for each wounded enemy. Saavy Vitawaasi players will know that abilities like Trapper and Mana Rot can lead to multiple wounded enemies, not to mention capitalizing off of whatever carnage your opponents have inflicted on each other. In 2 player matchups, maybe you’ll have the chance to score an extra 1-2 points. In multi-player, there is almost always the opportunity to score 3+ points… and usually it’s the +.

Eloko Grand Druid has the best deterrent to pesky flying enemies. Tornado rips up anything that is Aerial. From a raw power perspective (outside of Evade and Immune to Spells) there are only 3 Aerial units that can outright survive a Tornado. No player is going to want to leave flying units hanging in the air while there is the threat of big damage, especially when they can simply ground them. In 2 player games, the board is small enough that sliding from the sky to the ground at the end of an activation isn’t a huge deal (although still annoying). On bigger boards however, with more ground to cover and more water spaces that require flying over, that Tornado threat really can slow down multiple players through the threat alone. If opponents do elevate their units, Tornado can clear the skies and run up the points!

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