Breaking down 3 more Baazaria units: (Skeleton Bladelord, Obayifo Aeromancer, Bonesteel Colossus) (Check out Baazaria pt. 1 here!) SKELETON BLADELORD: Skeleton Bladelord (BAAZARIA)(5 Gold/VP) One of the units with the highest VP scoring potential on Baazaria's roster is the Skeleton Bladelord. The Skeleton Bladelord seems to get a little overlooked for some reason, but it … Continue reading Baazaria Unit Breakdown part 2
Strategy
Ihalaban Unit Breakdown part 1
Breaking down 3 of the Ihalaban units! (Feral Gowrow/Savage Mameleu/Feroxxus Ravager) FERAL GOWROW: Feral Gowrow (IHALABAN) 5 Gold/VP The Feral Gowrow is a useful unit for Ihalaban. It's 5 health gives it the toughness that it takes to fight on the front line, and it's Amphibious ability gives it advantages with movement that can be … Continue reading Ihalaban Unit Breakdown part 1
Zermano Unit Breakdown part 1
Breaking down 3 of the Zermano units! (Blizzard Elemental/Gnome Pyromancer/Lurking Inkanyamba) BLIZZARD ELEMENTAL: Blizzard Elemental (ZERMANO) 6 Gold/VP Graviterrus is a hot, humid continent, and the Zermano Islands are downright tropical. So why does the faction include a Blizzard Elemental and spells like Ice Missle? It's lore-based. The wizards in Zermano researched and manipulated the … Continue reading Zermano Unit Breakdown part 1
Parada Unit Breakdown part 1
Breaking down 3 of the Parada units! (Elf Archer/Eloko Grand Druid/Grove Umuthi) ELF ARCHER: Elf Archer (PARADA) 3 Gold/VP The Elf Archer is one of the most important and cost effective units in the Parada arsenal. There are currently only 2 units in the entire game with a Range attack ability of 3, so having … Continue reading Parada Unit Breakdown part 1
HOW TO STOP…. GRAND BAKUNAWA!!
We take on yet another one of the most powerful units in the game in Ihalaban's best. In our last post in this series, I all but proclaimed the Monarch Coatl to be the best overall unit in the game in discussing how to slow it down. There is, however, a small part of me … Continue reading HOW TO STOP…. GRAND BAKUNAWA!!
Expanding the Basics- Commanding with Captains
Captains have the ability to Command other units, and knowing when to use this powerful ability, and what type of units to command, can often result in a victory. COMMAND BASICS: RANK: CAPTAIN: COMMANDING A UNIT WITH A CAPTAIN: Captains generally have an above average Rank attribute, meaning they usually will have a chance to … Continue reading Expanding the Basics- Commanding with Captains
Expanding the Basics- Tiebreaking
Units move, attack, and make their impact when it is their time to activate. The Rank attribute determines the activation order of the units on the Battleground. Sometimes, there is a Rank tie, meaning 2 or more units have the same Rank attribute skill number. Knowing how to win tie-breakers naturally (With Captains!) is a … Continue reading Expanding the Basics- Tiebreaking
Expanding the Basics- Movement and Diagonal Movement
Recognizing diagonal movement, and more importantly diagonal attack opportunities, can give you a significant edge. In order to properly understand and establish battle plans that include diagonals, it is important to understand MOVEMENT. MOVEMENT BASICS INSTRUCTIONAL VIDEO PORTION ON MOVEMENT: 4:00-4:34 RULEBOOK SCREENSHOTS ON MOVEMENT: Units also can attack enemies diagonally (melee attacks), but ONLY … Continue reading Expanding the Basics- Movement and Diagonal Movement
Expanding the Basics-Aerial Units
Aerial units can take over the Battleground, but understanding the best way to implement their ability can make them even more effective. There are some counter-attacks to Aerial units, and learning to identify threats can help you preserve your flyers. AERIAL UNIT BASICS: INSTRUCTIONAL VIDEO PORTION ON AERIAL UNITS: 9:25-10:11 RULEBOOK SCREENSHOTS FOR AERIAL In … Continue reading Expanding the Basics-Aerial Units
Expanding the Basics-Damage Types
Understanding and utilizing more than one type of damage is critical in building a strong Warband. In Factions: Battlegrounds, there are 3 distinct types of damage: Melee damage (which is the most common), ranged damage, and spell damage. Units that have sustained damage (of any kind) but have not had that damage total exceed their … Continue reading Expanding the Basics-Damage Types