Expanding the Basics- Commanding with Captains

Captains have the ability to Command other units, and knowing when to use this powerful ability, and what type of units to command, can often result in a victory. COMMAND BASICS: RANK: CAPTAIN: COMMANDING A UNIT WITH A CAPTAIN: Captains generally have an above average Rank attribute, meaning they usually will have a chance to … Continue reading Expanding the Basics- Commanding with Captains

Expanding the Basics- Movement and Diagonal Movement

Recognizing diagonal movement, and more importantly diagonal attack opportunities, can give you a significant edge. In order to properly understand and establish battle plans that include diagonals, it is important to understand MOVEMENT. MOVEMENT BASICS INSTRUCTIONAL VIDEO PORTION ON MOVEMENT: 4:00-4:34 RULEBOOK SCREENSHOTS ON MOVEMENT: Units also can attack enemies diagonally (melee attacks), but ONLY … Continue reading Expanding the Basics- Movement and Diagonal Movement

Expanding the Basics-Aerial Units

Aerial units can take over the Battleground, but understanding the best way to implement their ability can make them even more effective. There are some counter-attacks to Aerial units, and learning to identify threats can help you preserve your flyers. AERIAL UNIT BASICS: INSTRUCTIONAL VIDEO PORTION ON AERIAL UNITS: 9:25-10:11 RULEBOOK SCREENSHOTS FOR AERIAL In … Continue reading Expanding the Basics-Aerial Units

Expanding the Basics-Optimizing Vanguards (Maximizing your Openers)

"Vanguard" means the units you choose to start the game. Let's check out how the Vanguard works and then I'll share a couple of examples of Vanguards that I like. You can have 12 units in your warband in game of Factions: Battlegrounds. Prior to the game, you select the 12 you'd like and "bench" … Continue reading Expanding the Basics-Optimizing Vanguards (Maximizing your Openers)