All spells and abilities are not equal. Even when they are equal. JOLT (3 mana): 1 damage to an enemy within a range of 3 spaces. Jolt is a very simple, cheap damage spell that has an above average range. It always costs 3 mana, it always does 1 damage, and it always has a range of … Continue reading A tale of three Jolts…
Breaking down 3 more of the Kragg Units! (Wild Kongamato/Troll Ravager/Veteran Orc) (Check out Kragg pt. 1 here!) WILD KONGAMATO: Wild Kongamato (KRAGG)(4 Gold/VP) Kragg has some affordable units that offer underrated mobility. The Wild Kongamato is a great example of one of those units. At 3 movement it makes for a fast and aggressive … Continue reading Kragg Unit Breakdown part 2
Breaking down 3 more of the Moonshadow Units! (Mishnari Bladethrower/Vukazi General/Winjaru Villagestalker) (Check out Moonshadow pt. 1 here!) MISHNARI BLADETHROWER: Mishnari Bladethrower (MOONSHADOW) 5 Gold/VP The Mishnari Bladethrower is a really good unit, and is sneakily one of the best ranged units in the game. 4 Rank is elite, and it allows the MB to … Continue reading Moonshadow Unit Breakdown part 2
Breaking down 3 more Baazaria units: (Skeleton Bladelord, Obayifo Aeromancer, Bonesteel Colossus) (Check out Baazaria pt. 1 here!) SKELETON BLADELORD: Skeleton Bladelord (BAAZARIA)(5 Gold/VP) One of the units with the highest VP scoring potential on Baazaria's roster is the Skeleton Bladelord. The Skeleton Bladelord seems to get a little overlooked for some reason, but it … Continue reading Baazaria Unit Breakdown part 2
Breaking down 3 of the Doom Sand units! (Sirocco Conjuror/Doom Sand Archer/Firesky Wyvern) SIROCCO CONJUROR: Sirocco Conjuror (DOOM SAND) (4 Gold/VP) One of my personal favorite illustrations in the game, the Sirocco Conjuror is one of several Doom Sand units that is capable of hitting multiple units at once by way of Sandstorm. On the … Continue reading Doom Sand Unit Breakdown part 1
Arguably the very best unit in the game in any format, the Monarch Coatl is a very challenging foe. The Monarch Coatl has so many ways it can take over a battle. We've covered stopping the Deathstorm Lich and the Sunfire Angel, but this week's monster is an entirely different level of threat. Widely regarded … Continue reading How to stop… MONARCH COATL!!
Sometimes a unit can seem unstoppable! However, there are always ways to mitigate the game-changing impact of the best units in Factions: Battlegrounds. Today's case? Deathstorm Lich (BAAZARIA) What makes it so dangerous?? The Deathstorm Lich is a powerhouse. It is the only unit in the entire game that can hit every single enemy at … Continue reading HOW TO STOP… DEATHSTORM LICH!!
Captains have the ability to Command other units, and knowing when to use this powerful ability, and what type of units to command, can often result in a victory. COMMAND BASICS: RANK: CAPTAIN: COMMANDING A UNIT WITH A CAPTAIN: Captains generally have an above average Rank attribute, meaning they usually will have a chance to … Continue reading Expanding the Basics- Commanding with Captains
Units move, attack, and make their impact when it is their time to activate. The Rank attribute determines the activation order of the units on the Battleground. Sometimes, there is a Rank tie, meaning 2 or more units have the same Rank attribute skill number. Knowing how to win tie-breakers naturally (With Captains!) is a … Continue reading Expanding the Basics- Tiebreaking
In a 2 player game of Factions: Battlegrounds, one of the advantages you can choose is known as the Resource Center advantage. Simply put, it means you get to select where the Resource Centers go. As they can only be placed on a certain spaces on the Battleground, this may seem at first like an … Continue reading Expanding the Basics- Resource Center (and Rank) Advantage