“INVERTED” Wins- the ultimate victory!

The most challenging but strategically satisfying way to win a game of Factions: Battlegrounds involves--- scoring LESS points than your opponent?? There are 2 ways to win a game of Factions: Battlegrounds. The most common and straightforward path to victory is to score the required number of victory points before your opponents. The other way … Continue reading “INVERTED” Wins- the ultimate victory!

Zermano Unit Breakdown part 2

Breaking down 3 more of the Zermano units! (Storm Conjuror/Overlord Sorcerer/Savage Cyclops) (Check out Zermano pt.1 here!) STORM CONJUROR: Storm Conjuror (ZERMANO) 5 Gold/VP Zermano's single target spellcasters are in a league of their own. With efficient mana costs and good rank, they can take over a game. Storm Conjuror is a great example. Lightning … Continue reading Zermano Unit Breakdown part 2

Zermano Unit Breakdown part 1

Breaking down 3 of the Zermano units! (Blizzard Elemental/Gnome Pyromancer/Lurking Inkanyamba) BLIZZARD ELEMENTAL: Blizzard Elemental (ZERMANO) 6 Gold/VP Graviterrus is a hot, humid continent, and the Zermano Islands are downright tropical. So why does the faction include a Blizzard Elemental and spells like Ice Missle? It's lore-based. The wizards in Zermano researched and manipulated the … Continue reading Zermano Unit Breakdown part 1

Hummingbirding: When Should You Keep Flying Units Aerial?

I want to share with you all an underused strategy that my friends and I have taken to calling "hummingbirding" (because hummingbirds are the only birds that can hover in place without needing to land). Hummingbirding started as a descriptor for how I started nearly every game when playing Zermano. I would fly my Scouting … Continue reading Hummingbirding: When Should You Keep Flying Units Aerial?