Counting down to #1-- the top 10 spells in Factions: Battlegrounds (the top 2!). We have reached the very best spells in Factions: Battlegrounds- both of these spells are effective enough that you can base your battleplan around them and efficient enough that with a very small amount of planning you can utilize them multiple … Continue reading COUNTDOWN: The Top 10 Spells! (Part 4- #2 and #1)
Mana Pool
COUNTDOWN: The Top 10 Spells! (Part 2- #7-#5)
Counting down to #1-- the top 10 spells in Factions: Battlegrounds (#7-#5) The countdown of the top spells in Factions: Battlegrounds continues with part 2! To see the spells that just missed the cut, as well as spots 10-8, check out the COUNTDOWN PART ONE! As usual, I'll repeat my disclaimer, that this list takes … Continue reading COUNTDOWN: The Top 10 Spells! (Part 2- #7-#5)
Expanding the Basics- Recruiting Units, Reinforcement Phase and Resource Management
In order to win more battles than not, the Reinforcement Phase has to be a core part of your strategy. REINFORCEMENT PHASE BASICS: INSTRUCTIONAL VIDEO PORTION ON RECRUITING UNITS: 9:00-9:43 INSTRUCTIONAL VIDEO PORTION ON REINFORCEMENT PHASE: 10:40-11:52 RULEBOOK SCREENSHOT ON RECRUITING UNITS AND THE REINFORCEMENT PHASE: In Factions: Battlegrounds, picking the correct time to recruit … Continue reading Expanding the Basics- Recruiting Units, Reinforcement Phase and Resource Management
“INVERTED” Wins- the ultimate victory!
The most challenging but strategically satisfying way to win a game of Factions: Battlegrounds involves--- scoring LESS points than your opponent?? There are 2 ways to win a game of Factions: Battlegrounds. The most common and straightforward path to victory is to score the required number of victory points before your opponents. The other way … Continue reading “INVERTED” Wins- the ultimate victory!
Zermano Unit Breakdown part 2
Breaking down 3 more of the Zermano units! (Storm Conjuror/Overlord Sorcerer/Savage Cyclops) (Check out Zermano pt.1 here!) STORM CONJUROR: Storm Conjuror (ZERMANO) 5 Gold/VP Zermano's single target spellcasters are in a league of their own. With efficient mana costs and good rank, they can take over a game. Storm Conjuror is a great example. Lightning … Continue reading Zermano Unit Breakdown part 2
Doom Sand Unit Breakdown part 1
Breaking down 3 of the Doom Sand units! (Sirocco Conjuror/Doom Sand Archer/Firesky Wyvern) SIROCCO CONJUROR: Sirocco Conjuror (DOOM SAND) (4 Gold/VP) One of my personal favorite illustrations in the game, the Sirocco Conjuror is one of several Doom Sand units that is capable of hitting multiple units at once by way of Sandstorm. On the … Continue reading Doom Sand Unit Breakdown part 1
Zermano Unit Breakdown part 1
Breaking down 3 of the Zermano units! (Blizzard Elemental/Gnome Pyromancer/Lurking Inkanyamba) BLIZZARD ELEMENTAL: Blizzard Elemental (ZERMANO) 6 Gold/VP Graviterrus is a hot, humid continent, and the Zermano Islands are downright tropical. So why does the faction include a Blizzard Elemental and spells like Ice Missle? It's lore-based. The wizards in Zermano researched and manipulated the … Continue reading Zermano Unit Breakdown part 1
SPELLS!! SPELLS!! SPELLS!!
Examining how mana use in Graviterrus translates to in game spells. On Instagram, we are diving into the lore behind mana in Graviterrus, looking at where it comes from and what sort of powers can be extracted from it. Mana is the driving force and energy source that all factions use to produce spells. Check … Continue reading SPELLS!! SPELLS!! SPELLS!!
Hummingbirding: When Should You Keep Flying Units Aerial?
I want to share with you all an underused strategy that my friends and I have taken to calling "hummingbirding" (because hummingbirds are the only birds that can hover in place without needing to land). Hummingbirding started as a descriptor for how I started nearly every game when playing Zermano. I would fly my Scouting … Continue reading Hummingbirding: When Should You Keep Flying Units Aerial?
Expanding the Basics- Resource Center (and Rank) Advantage
In a 2 player game of Factions: Battlegrounds, one of the advantages you can choose is known as the Resource Center advantage. Simply put, it means you get to select where the Resource Centers go. As they can only be placed on a certain spaces on the Battleground, this may seem at first like an … Continue reading Expanding the Basics- Resource Center (and Rank) Advantage