RANDOLPH: PRIMUS PETE: VITAWAASI Recapping the second battle of the challenge between me and Randolph! This is the second battle in our series to see who can win with all 10 factions first- here is the recap of the first battle, where Randolph crushed me with Kragg to get his first win. In battle number … Continue reading BATTLE RECAP! Primus vs Vitawaasi
Greater Wyvern
TIER SERIES – PRIMUS
My rankings of the Primus units! Today I am going to break down one of the factions I consider a fan favorite. Lots of people like to play Primus because Jason once again developed an incredibly illustrated faction. On the battleground Primus is characterized by toughness and defensive skills, mixed in with a couple extremely … Continue reading TIER SERIES – PRIMUS
COUNTDOWN: The Top 10 Abilities! (Part 2- #7-#5)
Counting down to #1– the top 10 abilities in Factions: Battlegrounds (#7-#5) Last week we kicked off the countdown of the Top 10 Abilities in Factions: Battlegrounds with #10-#8 (and some honorable mentions!). Let's keep it moving and get into the second batch of top 10 level abilities! Prior to #7, I have to throw … Continue reading COUNTDOWN: The Top 10 Abilities! (Part 2- #7-#5)
Understanding the Faction: PRIMUS
PRIMUS FIRST, PRIMUS LAST "The kingdom in the deep jungle has survived and thrived thanks to it’s vicious army of Amazons and it’s connection with the primeval monsters of the jungle. Primus can win through relying on their Amazons to hold the field or on the massive beasts to overwhelm their opponents with size and … Continue reading Understanding the Faction: PRIMUS
Primus Unit Breakdown part 2
Breaking down 3 more Primus units: (Tortuloid Bladebreaker/Greater Wyvern/Jungle River Kraken) (Check out Primus pt. 1 here!) TORTULOID BLADEBREAKER: Tortuloid Bladebreaker (PRIMUS) (5 Gold/VP) The Tortuloid Bladebreaker is an excellent defensive unit. Its' gargantuan 8 health is the highest of any 5 cost slot unit in the game, and with 2 defensive melee-inhibiting abilites, the … Continue reading Primus Unit Breakdown part 2
HOW TO STOP…. GRAND BAKUNAWA!!
We take on yet another one of the most powerful units in the game in Ihalaban's best. In our last post in this series, I all but proclaimed the Monarch Coatl to be the best overall unit in the game in discussing how to slow it down. There is, however, a small part of me … Continue reading HOW TO STOP…. GRAND BAKUNAWA!!
HOW TO STOP……SUNFIRE ANGEL!!
Last week we shared our ideas on stopping the Deathstorm Lich. This week, we take on the Sunfire Angel! Let's examine why Zyan's Sunfire Angel is so powerful.. The Sunfire Angel is one of the most versatile and skilled units in the game. Zyan has several strengths as a faction.. They are fast, they are … Continue reading HOW TO STOP……SUNFIRE ANGEL!!
Recapping a WILD 4 Player matchup!
We capped off the playgroup with an insane 4 player game that went down to the wire! 4 player free for all games in Factions: Battlegrounds can be madness. I try to play 4 player games any time I get the chance just because there is always so much action. It's a nice break from … Continue reading Recapping a WILD 4 Player matchup!
Expanding the Basics-Damage Types
Understanding and utilizing more than one type of damage is critical in building a strong Warband. In Factions: Battlegrounds, there are 3 distinct types of damage: Melee damage (which is the most common), ranged damage, and spell damage. Units that have sustained damage (of any kind) but have not had that damage total exceed their … Continue reading Expanding the Basics-Damage Types
Hummingbirding: When Should You Keep Flying Units Aerial?
I want to share with you all an underused strategy that my friends and I have taken to calling "hummingbirding" (because hummingbirds are the only birds that can hover in place without needing to land). Hummingbirding started as a descriptor for how I started nearly every game when playing Zermano. I would fly my Scouting … Continue reading Hummingbirding: When Should You Keep Flying Units Aerial?