Breaking down 3 of the Primus units! (Sabertooth Hodag/Iguannax Archers/Wild Wyvern) SABERTOOTH HODAG: Sabertooth Hodag (PRIMUS) (5 Gold/VP) The Sabertooth Hodag is one of the quirkier units in Factions: Battlegrounds. Stealth means it's unable to be charged and then attacked, and even if it is, Spikeskin lessens that damage by 1. The Sabertooth Hodag's own … Continue reading Primus Unit Breakdown part 1
Breaking down 3 of the Doom Sand units! (Sirocco Conjuror/Doom Sand Archer/Firesky Wyvern) SIROCCO CONJUROR: Sirocco Conjuror (DOOM SAND) (4 Gold/VP) One of my personal favorite illustrations in the game, the Sirocco Conjuror is one of several Doom Sand units that is capable of hitting multiple units at once by way of Sandstorm. On the … Continue reading Doom Sand Unit Breakdown part 1
Breaking down 3 of the Zermano units! (Blizzard Elemental/Gnome Pyromancer/Lurking Inkanyamba) BLIZZARD ELEMENTAL: Blizzard Elemental (ZERMANO) 6 Gold/VP Graviterrus is a hot, humid continent, and the Zermano Islands are downright tropical. So why does the faction include a Blizzard Elemental and spells like Ice Missle? It's lore-based. The wizards in Zermano researched and manipulated the … Continue reading Zermano Unit Breakdown part 1
Examining how mana use in Graviterrus translates to in game spells. On Instagram, we are diving into the lore behind mana in Graviterrus, looking at where it comes from and what sort of powers can be extracted from it. Mana is the driving force and energy source that all factions use to produce spells. Check … Continue reading SPELLS!! SPELLS!! SPELLS!!
I want to share with you all an underused strategy that my friends and I have taken to calling "hummingbirding" (because hummingbirds are the only birds that can hover in place without needing to land). Hummingbirding started as a descriptor for how I started nearly every game when playing Zermano. I would fly my Scouting … Continue reading Hummingbirding: When Should You Keep Flying Units Aerial?
Before I step into specific, powerful Vanguards for each faction, I want to talk some about some of the strongest units you can include in your Vanguard: those with three or more movement. Scouting Units Units with three movement, like the units shown above, are extremely powerful in Vanguards because they allow you to immediately … Continue reading Advanced Strategy: Vanguards Part 2
"Vanguard" means the units you choose to start the game. Let's check out how the Vanguard works and then I'll share a couple of examples of Vanguards that I like. You can have 12 units in your warband in game of Factions: Battlegrounds. Prior to the game, you select the 12 you'd like and "bench" … Continue reading Expanding the Basics-Optimizing Vanguards (Maximizing your Openers)
In a 2 player game of Factions: Battlegrounds, one of the advantages you can choose is known as the Resource Center advantage. Simply put, it means you get to select where the Resource Centers go. As they can only be placed on a certain spaces on the Battleground, this may seem at first like an … Continue reading Expanding the Basics- Resource Center (and Rank) Advantage