My rankings of the Zyan units! I am kicking off a new series with the help of tiermaker where I place each faction's units into tiers. Most of winning and losing in Factions: Battlegrounds comes down to player strategy, and every unit can either be terrible or great in the right circumstance... but some units … Continue reading TIER SERIES – ZYAN
Aerial
10 (or more!) Gold Cost units… Which ones are worth it??
4 units cost 10 or more gold... and therefore are worth 10 or more victory points for your opponent. Which of these high-risk high reward units are worth spending the gold on and which ones are better left on the sidelines? (As usual- I'll put in my disclaimer- all of these units can be very … Continue reading 10 (or more!) Gold Cost units… Which ones are worth it??
VITAWAASI PREVIEW (Part 2)
Breaking down 2 new units and 2 new abilities for the Vitawaasi faction. Today we continue our preview of the Vitawaasi faction by checking out more new abilities and units. If you missed part 1 of our preview series, check it out here! (We only have a limited number of copies, so if you haven't … Continue reading VITAWAASI PREVIEW (Part 2)
VITAWAASI PREVIEW (Part 1)
Breaking down 3 new units and a new ability for the Vitawaasi faction. The Vitawaasi faction is going to be hitting the battleground in a couple of months, so we are going to start a new series that previews some of the tactics and units of the faction. If you haven't pre-ordered your copy, you … Continue reading VITAWAASI PREVIEW (Part 1)
COUNTDOWN: The Top 10 Abilities! (Part 3- #4-#3)
Counting down to #1– the top 10 abilities in Factions: Battlegrounds (#4-#3) We enter the final 4! Here is a refresher on the rest of the best: Top 10 Abilities #10-#8 and Top 10 Abilities #7-#5. Which abilities make my top 4?? Let's see! #4- KIDNAP (Doom Sand- Doom Sand Outlaw) (Doom Sand- Tyrant Chieftain) … Continue reading COUNTDOWN: The Top 10 Abilities! (Part 3- #4-#3)
Triple U part 2!
4 more underused, under-appreciated units that I need to remember to utilize. Recently, I highlighted 4 units that I thought were underrated, both by me and by others I have battled. This post takes a look at 4 more of my personal triple Us. (underused under-appreciated units) Again, this analysis is totally subjective, so if … Continue reading Triple U part 2!
Triple U’s: Put some respect on their name!!
There are a few outstanding units that are underrated- at least in the battles I have been a part of! Throughout my numerous (literally hundreds) of Factions: Battlegrounds games, it seems to me that there are some clear "fan favorites" that often see the battleground. Some players like powerful melee point scorers and some love … Continue reading Triple U’s: Put some respect on their name!!
Understanding the Faction: PRIMUS
PRIMUS FIRST, PRIMUS LAST "The kingdom in the deep jungle has survived and thrived thanks to it’s vicious army of Amazons and it’s connection with the primeval monsters of the jungle. Primus can win through relying on their Amazons to hold the field or on the massive beasts to overwhelm their opponents with size and … Continue reading Understanding the Faction: PRIMUS
A tale of three Jolts…
All spells and abilities are not equal. Even when they are equal. JOLT (3 mana): 1 damage to an enemy within a range of 3 spaces. Jolt is a very simple, cheap damage spell that has an above average range. It always costs 3 mana, it always does 1 damage, and it always has a range of … Continue reading A tale of three Jolts…
Parada Unit Breakdown part 2
Breaking down 3 more of the Parada units! (Minotaur Chieftain/Centaur Scout/Elf Sharpshooter) (Check out Parada pt. 1 here!) MINOTAUR CHIEFTAIN: Minotaur Chieftain (PARADA)(6 Gold/VP) One of Parada's best and most overlooked units it the Minotaur Chieftain. In a faction known for elite ranged shooters, the Minotaur Chieftain's steady melee skills and top-tier rank help balance … Continue reading Parada Unit Breakdown part 2