PRIMUS FIRST, PRIMUS LAST "The kingdom in the deep jungle has survived and thrived thanks to it’s vicious army of Amazons and it’s connection with the primeval monsters of the jungle. Primus can win through relying on their Amazons to hold the field or on the massive beasts to overwhelm their opponents with size and … Continue reading Understanding the Faction: PRIMUS
Author: Pete Ferry
Understanding the Faction: KRAGG
WAR, NO PEACE "The monsters of the Kragg mountains know three things. They are big, they are strong, and they love to smash. Kragg has the strongest melee attackers in Graviterrus and they also have a lot of toughness to boot. Add in a few key range strikes and some gargantuan birds of prey and … Continue reading Understanding the Faction: KRAGG
Understanding the Faction: MOONSHADOW
BECOME SOMETHING GREATER TO CREATE SOMETHING GREATER "A different kind of power lies in the shadows. One that utilizes stealth, ambush and curses to cripple an oncoming army. Moonshadow generals will get achieve victory by focusing assassinations and well placed ranged attacks on high point units. They can also evade and ignore various ranged and … Continue reading Understanding the Faction: MOONSHADOW
Understanding the Faction: BAAZARIA
VENGEANCE BY DEATH, DOMINION BY BLOOD "The undead in the Baazaria swamps are a dangerous foe. They can use death magic and abilities to hit enemies from all over the board. Baazaria players can gain control of key areas quickly by using Asanbosam and Wraiths, and then slow down the battle with a wall of … Continue reading Understanding the Faction: BAAZARIA
Expanding the Basics- Understanding Prowess
A unit's Prowess is its attack attribute plus its defense attribute. A unit’s Prowess number is their attack attribute (number by the sword icon) added to their health attribute (number by the heart icon). It is based off of the current health and attack of the unit, (not the original health and attack when recruited) Here are … Continue reading Expanding the Basics- Understanding Prowess
A tale of three Jolts…
All spells and abilities are not equal. Even when they are equal. JOLT (3 mana): 1 damage to an enemy within a range of 3 spaces. Jolt is a very simple, cheap damage spell that has an above average range. It always costs 3 mana, it always does 1 damage, and it always has a range of … Continue reading A tale of three Jolts…
Parada Unit Breakdown part 2
Breaking down 3 more of the Parada units! (Minotaur Chieftain/Centaur Scout/Elf Sharpshooter) (Check out Parada pt. 1 here!) MINOTAUR CHIEFTAIN: Minotaur Chieftain (PARADA)(6 Gold/VP) One of Parada's best and most overlooked units it the Minotaur Chieftain. In a faction known for elite ranged shooters, the Minotaur Chieftain's steady melee skills and top-tier rank help balance … Continue reading Parada Unit Breakdown part 2
Zermano Unit Breakdown part 2
Breaking down 3 more of the Zermano units! (Storm Conjuror/Overlord Sorcerer/Savage Cyclops) (Check out Zermano pt.1 here!) STORM CONJUROR: Storm Conjuror (ZERMANO) 5 Gold/VP Zermano's single target spellcasters are in a league of their own. With efficient mana costs and good rank, they can take over a game. Storm Conjuror is a great example. Lightning … Continue reading Zermano Unit Breakdown part 2
Ihalaban Unit Breakdown part 2
Breaking down 3 more of the Ihalaban Units! (Zepodom Usurper/Ihalaban Reaver/Naga Archon) (Check out Ihalaban pt. 1 here!) ZEPODOM USURPER: Zepodom Usurper (IHALABAN)(5 Gold/VP) The Zepodom Usurper is, in my opinion, the most unique unit in the game... It is an Aerial unit AND an Aquatic unit (the only unit that is both- making it's … Continue reading Ihalaban Unit Breakdown part 2
Kragg Unit Breakdown part 2
Breaking down 3 more of the Kragg Units! (Wild Kongamato/Troll Ravager/Veteran Orc) (Check out Kragg pt. 1 here!) WILD KONGAMATO: Wild Kongamato (KRAGG)(4 Gold/VP) Kragg has some affordable units that offer underrated mobility. The Wild Kongamato is a great example of one of those units. At 3 movement it makes for a fast and aggressive … Continue reading Kragg Unit Breakdown part 2